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9781484209530 English 1484209532 Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own. This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement thes e concepts based on HTML5, JavaScript, and WebGL. After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere. * Assists the reader in understanding the core-concepts behind a 2D game engine * Guides the reader in building a functional game engine based on these concepts * Lead s the reader in exploring the interplay between technical design and game experience design * Teaches the reader how to build their own 2D games that can be played across internet via popular browsers, Build your own 2D Game Engine and Create Great Web Games is a book that uses game-like examples with increasing sophistication to develop a 2D game engine that enables readers to acquire the experience and core-understanding of foundational concepts needed in order to build complex and fun 2D games that can be played across the internet via popular web-browsers. This book isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. Based on HTML5, JavaScript, and WebGL, the book analyzes the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. Through game-like examples the book guides the reader through essential core-concepts used in game engines while understanding how they interconnect with game development and design. In this way, by the end of the book the reader will understand the core-concepts and implementation details of a typical 2D game engine, learn insights into how these concepts affect game design and game play, and, have access to a versatile 2D game engine that they can expand upon or utilize to build their own 2D games from scratch with HTML5, JavaScript, and WebGL. * Assists the reader in understanding the core-concepts behind a 2D game engine * Guides the reader in building a functional game engine based on these concepts * Leads the reader in exploring the interplay between technical design and game experience design * Teaches the reader how to build their own 2D games that can be played across internet via popular browsers What you'll learn * Understand essential concepts for building 2D games * Understand basic architecture of 2D game engines * Understand illumination models in 2D games * Understand basic physics in 2D games * Understand how these core concepts affect game design and game play * Be able to build simple 2D game engines * Be able to design and develop 2D interactive games that are fun to play Who this book is for Build your own 2D Game Engine and Create Great Web Games is perfect for game enthusiasts, hobbyists, and anyone who is interested in building interactive games but is unsure of how to begin. Build your own 2D Game Engine and Create Great Web Games can also serve as a textbook for a Junior- or Senior-level "Introduction to Game Engine" elective course in a Computer Science department.
9781484209530 English 1484209532 Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own. This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement thes e concepts based on HTML5, JavaScript, and WebGL. After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere. * Assists the reader in understanding the core-concepts behind a 2D game engine * Guides the reader in building a functional game engine based on these concepts * Lead s the reader in exploring the interplay between technical design and game experience design * Teaches the reader how to build their own 2D games that can be played across internet via popular browsers, Build your own 2D Game Engine and Create Great Web Games is a book that uses game-like examples with increasing sophistication to develop a 2D game engine that enables readers to acquire the experience and core-understanding of foundational concepts needed in order to build complex and fun 2D games that can be played across the internet via popular web-browsers. This book isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. Based on HTML5, JavaScript, and WebGL, the book analyzes the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. Through game-like examples the book guides the reader through essential core-concepts used in game engines while understanding how they interconnect with game development and design. In this way, by the end of the book the reader will understand the core-concepts and implementation details of a typical 2D game engine, learn insights into how these concepts affect game design and game play, and, have access to a versatile 2D game engine that they can expand upon or utilize to build their own 2D games from scratch with HTML5, JavaScript, and WebGL. * Assists the reader in understanding the core-concepts behind a 2D game engine * Guides the reader in building a functional game engine based on these concepts * Leads the reader in exploring the interplay between technical design and game experience design * Teaches the reader how to build their own 2D games that can be played across internet via popular browsers What you'll learn * Understand essential concepts for building 2D games * Understand basic architecture of 2D game engines * Understand illumination models in 2D games * Understand basic physics in 2D games * Understand how these core concepts affect game design and game play * Be able to build simple 2D game engines * Be able to design and develop 2D interactive games that are fun to play Who this book is for Build your own 2D Game Engine and Create Great Web Games is perfect for game enthusiasts, hobbyists, and anyone who is interested in building interactive games but is unsure of how to begin. Build your own 2D Game Engine and Create Great Web Games can also serve as a textbook for a Junior- or Senior-level "Introduction to Game Engine" elective course in a Computer Science department.